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ISA
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Posted: 14 Apr 2013, 11:49 |
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Joined: 21 Jun 2012, 20:22 Posts: 61
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ISA
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Posted: 14 Apr 2013, 11:51 |
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Joined: 21 Jun 2012, 20:22 Posts: 61
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ISA
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Posted: 14 Apr 2013, 11:52 |
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Joined: 21 Jun 2012, 20:22 Posts: 61
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ISA
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Posted: 14 Apr 2013, 11:55 |
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Joined: 21 Jun 2012, 20:22 Posts: 61
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Last ones Attachment:
Clipboard02.png [ 131.9 KiB | Viewed 37199 times ]
Attachment:
Clipboard01.png [ 190.98 KiB | Viewed 37199 times ]
Attachment:
Clipboard.png [ 211.09 KiB | Viewed 37199 times ]
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SAC
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Posted: 14 Apr 2013, 12:53 |
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Simuscape Admin |
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Joined: 15 Sep 2011, 09:25 Posts: 3034 Location: Sweden
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I have to say that you're one of a very few able to add that touch of realism into your games... Always enjoyed your screens... A question though, those seagulls in the 2nd post, first screen, are they "fishing grounds" or something else? Wondering since they're so close to the harbour/coastline...
_________________ Simuscape - A world of its own;SimuTalk | Visual Studio | INFRA DiaryINFRA - Chose Your Destination;INFRA Projects | INFRA Downloads
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SlemFreak
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Posted: 14 Apr 2013, 13:14 |
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Simuscape Admin |
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Joined: 01 May 2012, 11:38 Posts: 580
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Very nice screenshots!
_________________ SimuscapeSite Admin & Developer
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Katve
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Posted: 14 Apr 2013, 13:30 |
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Joined: 07 Mar 2012, 08:31 Posts: 68 Location: Tampere, Finland
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SAC wrote: A question though, those seagulls in the 2nd post, first screen, are they "fishing grounds" or something else? Wondering since they're so close to the harbour/coastline... SNO - Supercheese's NewObjects is grf you are looking for. They are objects.
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wallyweb
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Posted: 14 Apr 2013, 13:49 |
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Joined: 27 Feb 2012, 22:45 Posts: 1880 Location: Canada
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SAC
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Posted: 14 Apr 2013, 14:04 |
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Simuscape Admin |
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Joined: 15 Sep 2011, 09:25 Posts: 3034 Location: Sweden
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ISA
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Posted: 14 Apr 2013, 14:36 |
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Joined: 21 Jun 2012, 20:22 Posts: 61
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SAC wrote: I have to say that you're one of a very few able to add that touch of realism into your games... Always enjoyed your screens... Thank You!
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OzTrans
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Posted: 14 Apr 2013, 15:53 |
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Joined: 12 Mar 2012, 02:39 Posts: 469
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Well done, ISA ... very nice screenies indeed ...
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Vizoros
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Posted: 14 Apr 2013, 15:56 |
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Joined: 17 Jan 2013, 06:08 Posts: 5 Location: Belfast, UK
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Very nice screens! Katve wrote: SAC wrote: A question though, those seagulls in the 2nd post, first screen, are they "fishing grounds" or something else? Wondering since they're so close to the harbour/coastline... SNO - Supercheese's NewObjects is grf you are looking for. They are objects. Would you be able to list some of the other GRFs you have used? I do recognise some, but the roads, ports, some stations and some industries are new to me.
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athanasios
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Posted: 14 Apr 2013, 19:56 |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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I love those screenies. Do the developers feel the same? (Rhetorical Question)
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ISA
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Posted: 14 Apr 2013, 22:32 |
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Joined: 21 Jun 2012, 20:22 Posts: 61
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athanasios wrote: I love those screenies. Do the developers feel the same? (Rhetorical Question)Where's the like button? Vizoros wrote: Very nice screens! Katve wrote: SAC wrote: A question though, those seagulls in the 2nd post, first screen, are they "fishing grounds" or something else? Wondering since they're so close to the harbour/coastline... SNO - Supercheese's NewObjects is grf you are looking for. They are objects. Would you be able to list some of the other GRFs you have used? I do recognise some, but the roads, ports, some stations and some industries are new to me. Yes I probably can when I get front of the PC where's the game is saved Ill try to answer Your question as soon as possible! I dont spend a lot time at home at the moment!
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kamnet
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Posted: 15 Apr 2013, 12:36 |
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Joined: 04 Mar 2012, 10:10 Posts: 229
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The industries are ECS Vectors, the roads are CanRoads/NA Roads, the stations & ports are a mix of Industrial Stations Renewal and ISR/DWE NewObjects.
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ISA
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Posted: 15 Apr 2013, 20:47 |
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Joined: 21 Jun 2012, 20:22 Posts: 61
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kamnet wrote: The industries are ECS Vectors, the roads are CanRoads/NA Roads, the stations & ports are a mix of Industrial Stations Renewal and ISR/DWE NewObjects. What Kamnet has pointed out should be all correct. Only thing what I can add is The StationTiles/NewObjects DWE set
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mb
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Posted: 16 Apr 2013, 08:38 |
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Joined: 02 Mar 2012, 12:10 Posts: 75
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SAC wrote: A question though, those seagulls in the 2nd post, first screen, are they "fishing grounds" or something else? They´re looking *very* similar like the "fishing grounds" from my old (2005) "NewCargo types" set. regards Michael
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Vizoros
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Posted: 16 Apr 2013, 13:59 |
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Joined: 17 Jan 2013, 06:08 Posts: 5 Location: Belfast, UK
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Thanks guys! Now to see if I can put them to as good of use as you have
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Supercheese
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Posted: 16 Apr 2013, 20:24 |
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Joined: 06 Mar 2012, 23:12 Posts: 72
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mb wrote: SAC wrote: A question though, those seagulls in the 2nd post, first screen, are they "fishing grounds" or something else? They´re looking *very* similar like the "fishing grounds" from my old (2005) "NewCargo types" set. Indeed they do -- and they both look *very* similar to certain graphics from the video game Caesar III.
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ISA
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Posted: 27 May 2013, 21:55 |
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Joined: 21 Jun 2012, 20:22 Posts: 61
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Lost my save, but luckyly I had one back-up at my parents house! Attachment:
Clipboard01.png [ 2.79 MiB | Viewed 37034 times ]
Attachment:
Clipboard101.png [ 100.16 KiB | Viewed 37034 times ]
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