Site Information
Once upon a time................................
...there was... well, nothing really! Then came 1994 and more importantly, the year after.
But for the sake of arguments, it was in 1994 the Scottish-based game developer Chris
Sawyer brought this new vision of game art to the world with his Transport Tycoon, a game
which places the player in charge of a business transport company. And at the end of 1995 he
succeeded this vision by releasing the final version of Transport Tycoon Deluxe, these days
mainly referred to as TTDLX, before moving on to his greatest achievement of all time, the
Roller Coaster Tycoon-series. However, that's a completely different story and not one
we're going to dig any deeper into here...
And where there are game developers, there are bound to be fans, some of them with more
skills than others. And above all, an interest in making released games even better.
Several years later Josef Drexler, in the TTDLX-community known as Patchman, started to
write on what was to become the TTDPatch, (TTDP), a modification of the original Transport
Tycoon Deluxe. With TTDPatch the player was given a completely new freedom as far as
personal customization regards. And introducing not only improvements from a visual point
of view, an extended list of various features are now available, never implemented in the
original game. The alternative to TTDPatch, the open source version, (OpenTTD or OTTD for
short), has taken a somewhat different approach and has an even more extended list of
available features for the player to choose from.
- came the light of the day...
What started as SIMGothia in the late '90s, followed by Gothia shortly afterwards,
originally devoted to Maxis/EA Games city-building game genre SimCity 2000 and SimCity
3000 Unlimited/World Edition, followed by a period of complete absence with the temporary
setup of TT-Artist, finally resulted in the all new Simuscape as of February 2012. Let it
be custom graphics, modifications, new maps or scenarios - or even plain simple game play,
whether you play or develop custom content, Simuscape provides a central place where fans
world wide may gather and exchange ideas, support, custom content, or hang out. Whatever is
preferred.
And Simuscape continues to focus primarily on the city-building genre with an emphasis on
2d-graphics engines, hence the 2d-revival concept. And as far as city-building concerns,
the actual genre stretches from pure city-building games such as SimCity 2000 to more
strategical based ones such as Civilization II. And in a sense, due to Simuscapes focus you
will not find any 'violant' game coverages here, apart from the 'war' going
on in for instance Civilization II. But that's such a small portion, thus more or less
neglectible.
Fully developed players will find game informations, (complete with installation FAQ's,
available up-to-date patches and upgrades), custom content, (single files, maps, scenarios,
mods etc...), other services such as our SimuTalk - which is already there, (forums
specialized and categorized for specific games), and interesting 'in-depth'
articles covering the game industry, and a lot more.
- with a different approach...
SimuTalk Transport Tycoon is solely dedicated to Transport Tycoon, where we develop and
create new graphics and other custom files for an enhanced gaming experience. We work in
two different ways and have a different setup than what's usually common in most places
on the internet;
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Visual Studio - Forums for public members to set up their own project topics.
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Artists Guild - Forums for Guild members to set up personal workshops.
The difference between the Visual Studio and the Artists Guild is that the latter allows
members to benefit from a more private environment, where developments may proceed without
the normal disturbance of other members, eager to see any custom files in the works
released. Also, a Guild member is his/her own workshop master and have a greater freedom
than a member using the Visual Studio. This means, amongst some other things, that a Guild
member is allowed to showcase a lot more to other fellow Guild-members, without the fear of
any unfinished material finding its way outside the Guild area. And as such we don't
even allow bots entrance to any other parts of Simuscape than our public areas. A Guild
member may of course showcase his/her work to the public for valuable feedback, and this is
executed inside our Visual Studio for all members to view, comment on, and suggest
improvements.
Another important feature is our Simucademy with the SimuSchool, governed by our Master
Mentor wallyweb. This is the place to ask questions about how to perform certain tasks,
whether it's about graphics or coding issues. And this is also the place to go to find
manuals, tutorials and other interesting content for you to become an even better artist at
developing your own custom files. We also host our own downloads and library area, The
Vault, where the latest updated version of our custom files may be downloaded and used in
your own game. And in the same area you'll find our Links Library, complete with the
most important links to other resources online world wide, as well as the Wikiscape with
our Library Catalogues listing anything and everything TTDLX.
- and free of charge, or what...
Entering Simuscape do not require a registered membership which is free of charge. Using
our services are - as a rule of thumb - free of charge but requires a registered
membership. Downloading custom content is - as a rule of thumb - free of charge. However,
running Simuscape isn't obviously free of charge as traffic volume, server space,
hosting, domains etc, generates costs one way or another. So with that said, don't be
surprised if you find custom content available as 'donation gifts' at times. And as
a member you're of course welcome to contribute at any time by donating to our PayPal
account.
The staff
Team Simuscape & team members...
Below is a presentation of the administrative team, Team Simuscape, and our team members of
SimuTalk Transport Tycoon. If you need to contact someone, please use private messages, or
- if the subject may be of a more public concern or interest - post in a proper section of
our forums.
Administrators, (Team Simuscape);
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SAC Team Simuscape, Admin, Guild Artist, developer of "INFRA" & "INFRA Tycoon"
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SlemFreak Team Simuscape, Site Developer
Master Mentors;
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wallyweb Head of Simucademy, (SimuSchool), Guild Artist, developer of NewGRF's code
Artists Guild & Artists Guild Team;
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Oz Guild Artist, (Oz's Bar & Grill)
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mb Guild Team
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oberhümer Guild Team
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God Guild Team
Moderators;
Public Relations;
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Simuscape is a 2d-revival site and dedicated entirely to the 2d genre with a main focus on
games such as Transport Tycoon Deluxe, SimCity 2000, SimCity 3000 Unlimited/World Edition, and
similar.
To enable all features, remove restrictions and gain additional access, please sign in or
register!
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